For the last part of this Getting started Xamarin with Prism series, I would like to discuss about using Messaging in Xamarin forms. We will use our previous project from our Part3 of the getting started series and here is the link for the Repository: https://github.com/KirkPatrickJunsay/XamarinPrismSample
For the third part of this Getting started Xamarin with Prism series, I would like to discuss about using Navigation in Xamarin forms. We will use our previous project from our Part2 of the getting started series and here is the link for the Repository: https://github.com/KirkPatrickJunsay/XamarinPrismSample
In today’s article I would like to briefly discuss one of the commonly used design pattern in software engineering which is Singleton Pattern. Singleton pattern is usually being used if you are creating a system that only needs one instance of a class and that instance will be used throughout the lifecycle of the application. Common scenarios of using Singleton pattern is for logging, database access, etc.
For the second part of this Getting started Xamarin with Prism series, I would like to discuss on how to use Command in Xamarin forms. By the way if you missed the Part 1 of this series you can check this article.
When you say Command, for example in Win Forms it’s just an event that was fired
due to let’s say a button click or an event brought by textbox lost/on focus but in Xamarin
Commands are just methods that are directly binded from your view e.g. (Button, MenuItem, ToolbarItem) and executes the binded method in your ViewModel.
In today’s article I will discuss about the basic requirements you need to perform for running Xamarin Forms with Prism 6 framework. So what is Prism by the way, Prism is a framework which originated as a XAML application framework mainly during the early days of WPF. It was previously maintained by the Patterns and Practices division of Microsoft prior to becoming an open source platform. Here are the following features we can get for implementing Prism in our Xamarin forms: